system for computer music by samuel.freeman: _alpha ui

spaces and structures

Much in the previous pages — about the alpha build, its ui, and txt system — has already introduced the ways this concept of multiple 'spaces' is manifest in sdf.sys; how to load in a structure, and how to switch states of view.
This page describes the only two loadable structures that were completed for the alpha build, and describes how the parameters of loaded structures are represented as different types of sprite on the ui.

tildegraph

In sdf.sys_alpha, 'tildegraph' is a specific structure-patch which is called by name to load into a space, whereas in the terminology of the _beta build 'tildegraph' refers to a conceptual classification of structure type.  

In sdf.sys_alpha, the text command
setup space 2 load tildegraph
loads the .maxpat and .js pair with that name.   The .maxpat has a number of pattr objects as the controllable parameters of an algorithm that 'poke's bipolar values (i.e. in range -1. to 1.) into the matrix of the space into which it has been loaded.   The .js file creates a gl sprite (or widget) for each of the parameters in the patch.

In this section about _alpha build implementations, the next and final page is for general documentation about sdf.sys_alpha:

→ sdf.sys_alpha_doc →

sdfsys.info
sdfsys.info

thisis
thisis

cirseq
cirseq

sdf.sys_alpha
alpha

tildegraph
tildegraph

dac pond
dacpond

sdf.sys_beta
beta

adc spiroid
adcspiroid



valid html (?) by sdf 2011–2012